Five years after reimagining the arcade as a venue for independent games, Babycastles is taking on a new challenge: reinventing the licensed movie game. We’ll be teaming up with distributor Oscilloscope Laboratories to make a game based on their upcoming film, Buzzard.
The dominance of licensed film games, spanning a decade from the late 90’s to the late 00’s, saw video games shift from all-ages mascot games, like Mario, Sonic or Bubsy the Bobcat, to mass-market entertainment aimed at older audiences, such as James Bond, The Lord of the Rings, or The Chronicles of Riddick. This was the era that gave birth to the “games make more money than movies” claim, the ESRB and PEGI with their content warnings and rating systems, and the beginnings of a wider acceptance that videogames could be “art” for “grown-ups.” Licensed film games also financed the massive profits of the companies that would become the large third-party AAA publishers that dominated the industry by the mid 00’s.
It was not to last, however. Film studios saw how much money games were making and started charging more for film licenses, and then the mobile market exploded and AAA studios were left clinging for dear life by duplicating only the most successful gameplay models. The age of the licensed film game was over…
… until now!
At Babycastles, we focus on encouraging collaborations between game developers and artists from other mediums. A collaboration between indie filmmakers and indie gamedevs feels natural. And just as we discovered that bringing a D.I.Y. spirit to an arcade brings out the best features of both, we’re looking forward to seeing what can happen when we bring that same D.I.Y. spirit to this mostly abandoned creative partnership.
We’re hoping that this project might inspire those of you out there who work in film to try experimenting with game developers, and vice versa.









